#ifndef _CBUTTON_H_
#define _CBUTTON_H_

#include "../App/EngineH.h"
#include "../Object/2DObject.h"

class C_BUTTON_0 : public C_2DOBJECT_0
{
private :
	uint _tex_sta;
	uint _tex_move;
	uint _tex_click;
public :
	C_BUTTON_0();
	C_BUTTON_0(uint tex_sta,uint tex_move,uint tex_click,const float x,const float y,const float width,const float height);
	
public :
	/*void SetAsStatic()	{SetTextureId(_tex_sta);}
	void SetAsMove()	{SetTextureId(_tex_move);}
	void SetAsClick()	{SetTextureId(_tex_click);}*/
	//virtual void Keyboard();
};

#endif //_CBUTTON_H_